![]() unit doesn't return to it's previous position after healing.Įnemy AI seems to be OK in most aspects, but if you wall off your base from the spawn area, for some reason they don't attack you like at all apart from a couple unitsĪfter saving and reloading due to null pointer exception, some miners and engineers just stopped working. some critical unit controls are not in the game notably attack, attack move, Control groups. this is especially bad with the ranged unit. Most noticeably it's the AI both enemy and allied need work.Īllied troops aggro very late or not at all if enemies are in range. Just did a test run of the game and i can say it deffo has promise but there are some significant things i noticed that need work: Related to( 3.1 and 3.2 ) if used on a group they move to together(regardless of unit type)Ĥ: maybe giving the KING a leveling system( as in every enemy kill counts regardless if the KING did the killing or not) and have the KING increase stats by 10% every level (like increase based of level 1 so at level 10 the KING would be twice as strong as the starting stats)Ĥ.1: I suggest this feature because as the game goes on each raid/invasion keeps getting strongerĤ.2: and maybe have certain strong units/traps locked behind specific KING levels so it encourages the clearing of cave If you'd like to play-test the latest builds, join the discord and ask to become a Tester!Ģ: I found an infinite gold glitch, where you place a STAIRS DOWN and demolish it before it is done then instead of getting 50 gold and 1 stone(which is the price) you get 100 gold and no stoneģ: I have a suggestion for when the unit interface is added,ģ.1: a patrolling key bind for a unit to go from current position to another position in a loop back and forthģ.2: an exploring key bind for a unit to go around the map on their current floor randomly/to areas that are below a certain light level(such as accidentally opening a cave) Suggestions and bug reports are always welcome! Please leave feedback on the game! The game is being actively developed and your feedback can have a profound effect on the final product! Please reach out to me on Discord, or just leave a comment here on itch. Campaign Map with multiple playable mountains.Voicelines for all dwarfs (dialog, notifications, etc).Unit Abilities (ex: whirlwind attack for the king).More cave creatures (Undead tomb, Dragon den, etc).Random map effects (see WoW's M+ affix system).A talent tree system with dozens of options.The Heart of the Mountain (victory condition).Q + E - Change visible floor (go up / down). ![]() ![]() Most importantly, find the heart of the mountain before the orcs destroy your kingdom.īeneath the Mountain is planned to release late mid-2022, for Windows, available on Itch.IO and Steam.Įach map is completely randomly generated, so that each time you play the game, its a new and different experience. Mine your way into the mountain, discover gold and silver, construct buildings, recruit an army, build traps, and defeat the vile creatures that lurk in the dark caves of the mountain. Beneath the Mountain is a dwarven city-builder and real-time-strategy game. ![]()
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